it's kind of crazy how far technology has advanced since we started working on this project. it's been nearly two years since we began production on the art side of things. i remember countless worries about whether a prop or character was over the maximum triangle count limit, whether we needed to reduce it even more because weapons will come into play, what we were going to have for lunch, how many triangles the iPhone could render at one time? you know, important things. continued... »
