-->

Mike.Donaghey's blog

Mike's Blog Post

Filed under: art

As a First Blog post, and by Githinji's request, I will take this oppertunity to introduce myself.
My Name is Mike Donaghey, but I go by Danger or T3h_Danger.
I am the Lead Tech artist, which involes a great spectrum of responsibilities and tasks from getting the art into the game, to getting bone structures into models so they can be animated.
Aside: For rigging purposes iPwn Studios Uses my very own Danger5000 Rig-0-Matic "from Biped to wings, it rigs things!"
I also Model, Texture, and manage the QA portion of our Project.
my Story starts at middle school playing and painting Warhammer 40k miniatures, specifically the orks but ranging to Necrons and tyranids. Converting your own models was the only way to play the often leftout and forgotten Ork army.
GamesWorkshop was IMO a company built on failed business tactics of alienating customers, then drastically dropping prices to boost fan morale. GamesWorkshop's antics pushed me toward one of my favorite companies, Reaper Miniatures, Whom produces generic Dungeons and dragon models of excellent quality.

if I can name drop real quick, Sandra Garrity was a strong influence on me seeing as she sculpted 75% of the models I painted.
The only thing I knew in my life at this point was that I wanted to sculpt and paint, but didn't want to be stuck in HobbyBunker my entire life.
My CG enthusiasm started with the special edition Unreal Tournament 2004, complete with tutorials and the Maya trial software.
In Nov. 2006 I was first in line for the PS3 Launch, about the same time I was looking through schools for art and computer graphics.

I visited through a couple places, including ITT Tech, which has mixed demographics, older teachers, and only uses 3ds max.
I quickly settled on the Center for Digital Imaging Arts, to build off my foundation of self taught Maya knowledge.
I animated for Boston University Corporate Education Center twice as a contractor and started at iPwn immediatly after my second BUCEC contract.

I also enjoy Dungeons and dragons, miniature wargaming, Building computers, and nerf guns.

At the outset of this project I vowed not to shave my face until the game was released, Due to Many pushbacks and delays My beard has become wild unruly and sentient, eating small children that wander close by.
My greatest condolences to everyone subjected to the malicious intent of my follicles.
My Beard and I get along ok, until it comes to prime time television, then my beard wants to watch deadliest catch and I want adultswim... people DIE man!

-Mike "Danger" Donaghey,
Cg Artist Extraordinaire!