zombies zombies zombies!!!

when i started working on our current project, bloodknight, about 2 years ago, i thought all i would be animating was the undead. i thought, "c'mon guys, give me something new to work with." with that being said, i had no idea what my art director and the rest of the team had in mind for characters.

since then, i've been working with all types of ideas, from four armed monsters, ninja warriors, and sorcerers, to robots (big and small), and plenty of animals. this game has an incredibly diverse environment, and it clearly shows from the vast world we've created and its many inhabitants. it's the good, the bad and the ugly all rolled up into one blood-soaked fantasy story.

within these past couple years i've racked up almost 1,000 animations, and i appreciate every one of them. being my first real animation job at ipwn studios, and having ipwn itself be a start-up company has helped greatly: knowing everyone is in the same boat as me being a newcomer. currently i am working on finishing some last minute animations for the end of the game, and also some of the main hero's abilities, charge attacks, smash attacks, blood magic....y'know, the usual.